Blockbuster triple A titles are generally fucked because they’re too goddamned expensive, and people are willing to spend more time on video games that are made by three or less people.
In a similar vein, Mass Effect 3’s ending disappoints literally every living thing that witnesses it, proving that it’s a story worth finishing correctly and that they cannot afford not to try and please every single customer at every single moment. Fortunately, people are still willing to pay money for an imaginary gun.
Some third party Japanese developers dare to give a shit about the worldwide market. Xenoblade Chronicles grants Western-style exploration and accessibility on a console begging for any kind of substance, making Nintendo fans everywhere mumble, “Better late than never, I guess!” ATLUS releases Persona 4 again, demonstrating that they already figured this shit out years ago.
Square Enix releases Final Fantasy IV again to distract consumers from all their other decisions. Mouth-breathing cretin Motomu Toriyama promises Final Fantasy XIII: Lightning Returns next year. North American releases for Final Fantasy Type-0 and Final Fantasy Versus XIII have been delayed to make time to develop a Nintendo 3DS version of the iOS version of the Nintendo DS version of Final Fantasy IV.
Some YouTube users admit that the trailer for Final Fantasy XIV: A Realm Reborn is “kinda cool”.
Basically everyone is disappointed in the WiiU to the point that some savvier parents convince their children that Santa Claus is dead so they don’t have to buy it.
Nintendo for some reason chooses not to reveal that the best way to play Kid Icarus Uprising is with the thumb-mounted stylus they used with Metroid Prime Hunters fucking, like, six years ago.
Capcom admits they have no idea what they’re doing, distributing a survey through crowd control service Capcom Unity to find out what the hell the people who buy their games even like. They throw a pile of papers up into the air and shake their heads when man-children clamor for a new Mega Man Battle Network.
The Walking Dead made all developers everywhere realize that they should quit games and that Brendan McNamara, director of L.A. Noire, should kill himself.
“Boy, I really screwed up on that one,” McNamara said as he carried a large stone tied to his ankle toward the edge of a suspension bridge. “L.A. Noire cost exactly a gazillion dollars to make and was shitty as fuck. The development team for the Walking Dead was one-eightieth the size of ours, and they made one of the best video games in history.”
“Well, can’t win ’em all,” McNamara said as he heaved the stone over the side of the bridge.