Hug tha Police
Hail the conquering hero!! Wait what
Well, now I gotta go down to the precinct and explain myself to this guy.
So here you are. You’re the little delinquent that came back from Giant Step!
Now you listen here… “Don’t Enter” means just that– DO NOT ENTER! You got
that?
And furthermore…
Blah blah
Blah blah
It’s usually those tax evaders who…
Blah blah
Blah blah
We don’t enjoy blocking off the roads, you know…
Blah blah
Blah blah
It’s usually the local whiners that make a big deal about
emergencies and meteorites!
Blah blah
Blah blah
Blah blah
I love how the “blah blah’s” are parsed in a nice, staccato.
But, hey, who’s this other guy, his superior?
Captain Strong asks if you want to get through the road blocks and get to the town of Twoson. If you say Yes, your control of Ness is robbed for the first time and Strong ushers you into The Back Room.
YEAH! Strong tests your might by trying to murder you with cops! You’re subjected to five fights in a row, without a break.
You don’t get a chance to access the menu between fights, so I hope you came prepared! Most first-timers don’t. Make sure you got hamburgers and keep your HP in the 40s at least. If you’re lucky and/or tough enough, you can quicken a few of the fights with a good PSI Rockin’.
I also love this guy who leaves without fighting you. Because you think you’ll get out without having to fight anyone else, but then you’re left fighting Captain Strong, who’s strong!
Guys, this game is so good. Y’know why? Since starting the game, we’ve been asked to,
1. Find the next-door neighbor and embrace your destiny
2. Pacify The Sharks
3. Liberate the Sanctuary at Giant Step
4. Strongarm Captain Strong and the police
Those are four separate challenges to tackle. All in the first town in the game! You might have thought that the Onett Police Department might have been just window dressing for the game’s prologue, but they also function as a challenge unique from every other up to this point.
That what you’d call economy of design.